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0-to-1 · iOS App · AI-Built

ReDance

Learning a dance from a video means fighting the video. ReDance is the practice player that fights it for you — slow any clip down, mirror it, and loop the hard part until the moves stick.

ReDance app hero shot

Role

Founding Designer & Developer

Timeline

Feb 2026 – Present

Team

Solo (Research, Design, Develop)

Scope

0-to-1: concept → IA → UX/UI → iOS build → ship (in Beta)


Every dancer's practice tool is a video player that won't cooperate

I'm a dancer. So this started as my own frustration — then I heard the same three complaints from nearly everyone I practice with. They aren't vague wishes; each one points at a specific, fixable failure of the tools beginners already use.

Dancers practicing together
My dance practice group

I find a routine I love on TikTok — but at full speed, I can't follow it at home.

For a 30-second routine, I drag that tiny progress bar back and forth a hundred times before the moves stick.

Dancing is exhausting enough. Running between the mirror and my propped-up phone makes it worse.


Beginners are forced to learn on tools built for watching, not drilling

Before designing a single screen, I looked at the three apps dancers already live in — YouTube Shorts, Instagram Reels, and TikTok. The same gaps showed up across all of them.

01

Stuck at full speed — gone before you catch it

To learn a step, a beginner needs to drop the clip to half speed or slower and actually see where the feet and arms go. On Shorts there's no playback-speed control at all — you can switch the captions or push the quality to 1080p, but the one setting that would help is missing. So the move keeps flying past at full speed, and “practice” becomes replaying the same blur, hoping it sticks.

YouTube Shorts options menu — caption and quality but no speed controlYouTube Shorts · the full menu, no speed change
02

No mirror — so you learn every move backwards

A front-facing video is reversed: the dancer's left is your right. Without a mirror toggle you either flip every move in your head while trying to keep up, or prop the phone by a wall mirror and physically shuttle between the two. Reels offers Save, Remix, Sequence, even an Auto-scroll toggle — but nothing to flip the video, so every move arrives mirror-wrong.

Instagram Reels menu — no option to mirror or flip the videoInstagram Reels · no way to edit the video
03

Manual scrubbing — the workaround everyone hates

The fallback is dragging a tiny progress bar back and forth by hand — hundreds of times for one short routine. It's the single most-mentioned pain, and it's pure friction between watching a move and owning it.

TikTok clip with a tiny progress bar dragged by handTikTok · dragging the tiny progress bar

The reframe: ReDance isn't a better video player. The job is to remove the friction between watching a move and owning it — and each of these three pains maps to one feature.

Slow it down without losing the rhythm

The Problem

Full speed is unfollowable; coarse speed controls overshoot

At 1× a beginner can't catch the footwork. But YouTube-style speed jumps (1× → 0.5× → 0.25×) skip right past the speed where a specific count finally clicks.

The Solution

Fine-grained slow playback, tuned for muscle memory

Precise control over playback speed so dancers can settle on the exact pace where they can follow and keep the count — then ramp back up as the move sticks.

Mirror it, so you follow instead of translate

The Problem

Facing the screen, the dancer's left is your right

Following a front-facing video means mentally flipping every move — or physically shuttling between a mirror and a propped-up phone. Both drain energy that should go into dancing.

The Solution

One-tap mirror flip — the screen becomes your mirror

Flip the video so the on-screen body matches yours. Practice facing the phone, copy directly, and skip both the mental translation and the trips back to the wall mirror.

A running start — be in position before the music hits

The Problem

Rushing back into position breaks your focus before you even begin

You set the phone down by the mirror, hit play, and then scramble back to your spot — hoping you make it before the first beat drops. Sometimes you do. Sometimes the music is already two counts in and you've already lost the beginning. The setup should take zero mental energy. Instead it costs you every single take.

The Solution

A countdown gives you time to get there

A few seconds between hitting play and the music starting — enough time to walk back, find your position, and be ready. No rushing, no replaying the intro just to catch the start. You begin every take on your own terms.

Concept · Not in the shipped MVP

Designing what's next: an AI practice coach

The MVP ships with no AI inside it — and I want to be precise about that. But the clearest next step is one: record your practice, let AI compare it against the original, and surface where your movement drifts. Designing it surfaces the real questions of building an AI feature people will actually trust.

Building trust

A beginner won't trust a bare number. So the AI shows its work: a side-by-side of your take and the original, with the specific moments it flagged — feedback framed as a coach pointing, not a judge scoring.

Handling AI error

Pose detection breaks on bad lighting, loose clothing, and odd angles. Rather than inventing a confident-but-wrong correction, low-confidence reads degrade honestly — “couldn't read this clearly, try a wider angle” beats a false verdict that erodes trust.

Dynamic output → UX

Every take produces different, probabilistic output. So the UI can't be binary. It surfaces confidence, focuses on the 1–2 highest-impact differences instead of 30 demoralizing nitpicks, and frames everything as progress toward the move.

No engineering team — I was the engineering team

The rare part of this project isn't a single screen; it's that one person owned the whole line, from problem to shipped iOS app. I designed it and I built it.

Owned end-to-end

Problem framing, IA, user flows, UI, and the production build — all solo. Shipped as a native iOS app in React Native, no handoff, no spec lost in translation between design and dev because they were the same person.

AI-assisted workflow

With the AI assistance of Figma Make and Claude Code, I turned the concept from wireframe to working prototype in weeks. It let a designer ship real, interactive product alone — and it's exactly the fluency the market now expects.


Built to learn — validation in progress

As a solo maker, I inverted the usual order: a sharp personal insight justified building a focused MVP fast, so I could learn from a real, working app instead of a deck. With the build wrapping up, structured usability testing is the immediate next step.

Private beta · usability testing planned

Once development is complete, I'll run usability testing with the exact target user — beginner dancers practicing at home. The plan:

  • Recruit beta testers through my own dance community and TestFlight — the closest match to the real persona.
  • Measure whether the three features cut the real friction: time to learn a short routine, and how often a dancer returns to drill the same clip.
  • Use findings to prioritize what's next — including whether the AI coach concept earns a place on the roadmap.

Reflection

ReDance is the clearest proof of how I work: I find a real problem I understand from the inside, frame it tightly enough that every feature has to earn its place, and then take it all the way to something that runs on a phone. Designing and building it myself collapsed the usual design-to-dev gap entirely. If I were to do one thing differently, I'd line up testers before the build wrapped — the personal insight was strong enough to justify building first, but real dancers will sharpen what comes next far faster than I can alone.

Next Project

YOYO — 0-to-1 Marketplace MVP